A downloadable game for Windows

This Doom Game Style with materials from Quake 2 , made in Unity , High Resolution textures

StatusIn development
PlatformsWindows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorramendol
GenreShooter, Action
TagsDoom, FPS, Unity

Download

Download
RequiemQuakeV0.2a.zip 357 MB

Install instructions

unzip the file and run the .exe.   Use arrows to moviment and ALT to fire

Comments

Log in with itch.io to leave a comment.

The game looks nice but I am really not a fan of the controls. I get that you were going for the retro style, but even the original Doom had some form of mouse input. 

Tks for your feeback. Unfortunatelly I didnt spend much time on this. Next release, I will add  "WASD" + mouse control

Hello sir, i made a small video, you can find good and bad in video description. I see you havent tested this game out in any other pc at least i did this for you, the physics for are like this because the game for me runs at 240hz monitor, you really have to use vsync because that really messes with physics.  try at least fixed update.

Sorry for that. I need to undestand how to fix this - make it compatible with power PC. Since I just tested in a very old PC, this issue never happened. Tks for your feeback

Thank you for you answer sir.

Hi ... I have fixed frame rate to 60Hz and baked occlusion culling. Hope now you can play. Let me know

Hello, its nice to see that you did such a fast job, i just downloaded it and tested, still same character moves too fast also the camera, for me still unplayable.

for 60hz lock, you should use:

QualitySettings.vSyncCount = "number";

for me 1 usually is 120hz lock, 2 is lock in 60hz. You should create options menu for the vsync and other settings, or if you want to stay locked on 60hz all the time you should make automatic detection based on monitor refresh rate. Its a little tricky to do but options is the way to go. Put character movement and camera movement on fixed update.

Im curious to ask why do you use arrows for movement why not WASD?